Subject: Viewing discomfortDate: 2006-12-30 19:42:44From: Oleg Vorobyoff
Recent discussions regarding the stereo window have me questioning the
conventional viewer design parameters. Offhand, I can think of four likely
sources of viewing discomfort: image distortion, excessive eyeball
convergence, excessive eyeball divergence and the decoupling of focus from
eyeball convergence. Taking these one at a time:
Image distortion seems to increase as you move your eye off the center of
the lens. Say the average relaxed eye lens spacing is 62.5mm and perhaps
61mm when the eyeballs converge to look at something close up. Why then
are the lenses of my Chinese viewer spaced at 64mm and those of other
viewers as much as 65.5mm? The eyes are forced to view slides through
suboptimum points of the lenses, a situation that only gets worse as they
converge on close-up homologs. For comfort, I think it would be better to
space the viewer lenses at, say, 62mm.
Eyeball divergence can be deemed to be excessive only if the eyeballs have
to roll out to some angle beyond parallel vision. Since the eye muscles
are most relaxed when the eyes are parallel, I would think that spacing
distant homologs at exactly lens spacing would make for the most
comfortable view. The chips for my example viewer would thus have infinity
spacing of 62mm. Why then do all the common viewers have wider lens
spacing than the nominal chip infinity spacing? This forces the eyes to
start out crosseyed when viewing the most distant objects, and strains them
even more when viewing anything else on the slide.
Excessive eyeball convergence is defined by one of the 1/30 rules as
anything more than the arctangent of 1/30, or two degrees. But at a
reading distance of 10 inches each eyeball converges a whopping fourteen
degrees. Thus even several multiples of two degrees should be a piece of
cake for the eyeballs. I think I would be perfectly comfortable with
window to infinity on-film deviation of, say, 3mm, resulting in a mount
aperture spacing of 59mm for my example viewer. Actually, the limiting
factor that the rule addresses might be not the convergence per se, but
distortion in the view caused by looking through the lens at an angle. But
whatever the reasoning, I find that through most magnifying lenses my own
eyes can easily accommodate convergence double that called for by the 1/30
rule. As a result I often do double depth mounting, that is, I use a
special mount with the window twice as close as in a conventional mount.
Of course, due to limited depth of focus the close-up subject matter
usually ends up blurry. This is often acceptable because of the way it
mimics natural vision. That is, in scenes where everything that needs to be
scrutinized lies beyond any nearby objects that happen to be obscuring your
view, you naturally ignore the blur up front. However, if blur turns out
to be undesirable, you can often gain depth by using view camera movements,
or wider lenses, or wider lens separation.
Decoupling of focus seems to be a trick most people accomplish
unconsciously. In fact, for my old eyes it is an advantage in that I can
view the whole slide in focus without resorting multifocal eyeglasses (as I
would when looking at the actual scene). In any event, I suppose that the
best setting for the viewer would be the farthest distance that your eyes
can focus. Not only should that make for easier decoupling of focus (if
that is a valid issue), but your eyes would need to converge less when
looking any given object than they would at a closer focus setting.
It should be noted, however, that when it comes to viewing discomfort,
rotational mismounting can be a much worse culprit than any of the factors
discussed above. Misalignment between the two chips amounting to a small
fraction of a degree of can cause painful tugs on the eye muscles.
Please set me straight on any misconceptions I am harboring regarding
viewer design.
Oleg Vorobyoff
conventional viewer design parameters. Offhand, I can think of four likely
sources of viewing discomfort: image distortion, excessive eyeball
convergence, excessive eyeball divergence and the decoupling of focus from
eyeball convergence. Taking these one at a time:
Image distortion seems to increase as you move your eye off the center of
the lens. Say the average relaxed eye lens spacing is 62.5mm and perhaps
61mm when the eyeballs converge to look at something close up. Why then
are the lenses of my Chinese viewer spaced at 64mm and those of other
viewers as much as 65.5mm? The eyes are forced to view slides through
suboptimum points of the lenses, a situation that only gets worse as they
converge on close-up homologs. For comfort, I think it would be better to
space the viewer lenses at, say, 62mm.
Eyeball divergence can be deemed to be excessive only if the eyeballs have
to roll out to some angle beyond parallel vision. Since the eye muscles
are most relaxed when the eyes are parallel, I would think that spacing
distant homologs at exactly lens spacing would make for the most
comfortable view. The chips for my example viewer would thus have infinity
spacing of 62mm. Why then do all the common viewers have wider lens
spacing than the nominal chip infinity spacing? This forces the eyes to
start out crosseyed when viewing the most distant objects, and strains them
even more when viewing anything else on the slide.
Excessive eyeball convergence is defined by one of the 1/30 rules as
anything more than the arctangent of 1/30, or two degrees. But at a
reading distance of 10 inches each eyeball converges a whopping fourteen
degrees. Thus even several multiples of two degrees should be a piece of
cake for the eyeballs. I think I would be perfectly comfortable with
window to infinity on-film deviation of, say, 3mm, resulting in a mount
aperture spacing of 59mm for my example viewer. Actually, the limiting
factor that the rule addresses might be not the convergence per se, but
distortion in the view caused by looking through the lens at an angle. But
whatever the reasoning, I find that through most magnifying lenses my own
eyes can easily accommodate convergence double that called for by the 1/30
rule. As a result I often do double depth mounting, that is, I use a
special mount with the window twice as close as in a conventional mount.
Of course, due to limited depth of focus the close-up subject matter
usually ends up blurry. This is often acceptable because of the way it
mimics natural vision. That is, in scenes where everything that needs to be
scrutinized lies beyond any nearby objects that happen to be obscuring your
view, you naturally ignore the blur up front. However, if blur turns out
to be undesirable, you can often gain depth by using view camera movements,
or wider lenses, or wider lens separation.
Decoupling of focus seems to be a trick most people accomplish
unconsciously. In fact, for my old eyes it is an advantage in that I can
view the whole slide in focus without resorting multifocal eyeglasses (as I
would when looking at the actual scene). In any event, I suppose that the
best setting for the viewer would be the farthest distance that your eyes
can focus. Not only should that make for easier decoupling of focus (if
that is a valid issue), but your eyes would need to converge less when
looking any given object than they would at a closer focus setting.
It should be noted, however, that when it comes to viewing discomfort,
rotational mismounting can be a much worse culprit than any of the factors
discussed above. Misalignment between the two chips amounting to a small
fraction of a degree of can cause painful tugs on the eye muscles.
Please set me straight on any misconceptions I am harboring regarding
viewer design.
Oleg Vorobyoff