Subject: 10 most common problems with shooting MF3DDate: 2006-12-31 11:41:49From: Sam Smith
Hi All,
I am writing a short work on MF3D. In one part I want to identify at
least 10 common problems or mistakes that are made by people just
getting into MF3D, issues that are evident in the viewing stage
through an optical viewer. I am not including any mounting errors, as
this is a separate issue chapter. I am looking for issues UNIQUE to
MF3D, or at least to stereo
Briefly, here are my own personal concerns, not necessarily in order:
1. Too much depth. Easily one of the most common mistakes made with
photographers beginning stereo photography. There is a tendency to get
carried away with the amount of depth in your images. In most cases,
more is not better....
2. No Depth. It is very common for those with prior planar photography
experience to use the same techniques and subject matter they are used
to in one-lensed photography when they switch to stereo. In this
particular case we have a beautiful sunset. While there is not wrong
with taking a pleasing picture like this, the lack of depth gives no
advantage over shooting this with a regular camera. ...
3. Tilted Horizon
4. Far off-center subject. This has a lengthy explanation, however it
is based on viewing through an optical viewer with limits to viewing
clearly in corners, as well as compositional concerns.
5. Lack of mid plane depth. Again lengthy, but in general the issue is
two extreme depth planes, one in the foreground and the other at
infinity, with nothing in between.
6. Limited Depth of Field. An obvious one.
7. Lack of detail due to camera shake.
8. Lack of highlight and shadow detail.
9. Wide expanses of no depth. In particular, this is meant to address
scenes where half the image is blank sky without depth
10. Distractions
11. Too Boring! Lengthy
12. Follow your eyes. This is probably the most obvious but most
difficult rule to learn. As this is a special medium that is strictly
visual, how your eyes and brain perceive the image will determine if
the experience is pleasurable or a failure. Take the point of view of
the spectator who is viewing your slide, rather than your own unique
position of the creator of the image. You may remember the image as
you originally saw it, which may prejudice how you see it...
I actually have 16, and may expand or reduce this. "Choosing the Wrong
Film" is another obvous one. Using a cable release or tripod is
covered in 7. Exposure problems are general photography knowledge, so
I didn't include it (but could).
Anything obvious I missed? Feedback appreciated.
Thanks, Sam
I am writing a short work on MF3D. In one part I want to identify at
least 10 common problems or mistakes that are made by people just
getting into MF3D, issues that are evident in the viewing stage
through an optical viewer. I am not including any mounting errors, as
this is a separate issue chapter. I am looking for issues UNIQUE to
MF3D, or at least to stereo
Briefly, here are my own personal concerns, not necessarily in order:
1. Too much depth. Easily one of the most common mistakes made with
photographers beginning stereo photography. There is a tendency to get
carried away with the amount of depth in your images. In most cases,
more is not better....
2. No Depth. It is very common for those with prior planar photography
experience to use the same techniques and subject matter they are used
to in one-lensed photography when they switch to stereo. In this
particular case we have a beautiful sunset. While there is not wrong
with taking a pleasing picture like this, the lack of depth gives no
advantage over shooting this with a regular camera. ...
3. Tilted Horizon
4. Far off-center subject. This has a lengthy explanation, however it
is based on viewing through an optical viewer with limits to viewing
clearly in corners, as well as compositional concerns.
5. Lack of mid plane depth. Again lengthy, but in general the issue is
two extreme depth planes, one in the foreground and the other at
infinity, with nothing in between.
6. Limited Depth of Field. An obvious one.
7. Lack of detail due to camera shake.
8. Lack of highlight and shadow detail.
9. Wide expanses of no depth. In particular, this is meant to address
scenes where half the image is blank sky without depth
10. Distractions
11. Too Boring! Lengthy
12. Follow your eyes. This is probably the most obvious but most
difficult rule to learn. As this is a special medium that is strictly
visual, how your eyes and brain perceive the image will determine if
the experience is pleasurable or a failure. Take the point of view of
the spectator who is viewing your slide, rather than your own unique
position of the creator of the image. You may remember the image as
you originally saw it, which may prejudice how you see it...
I actually have 16, and may expand or reduce this. "Choosing the Wrong
Film" is another obvous one. Using a cable release or tripod is
covered in 7. Exposure problems are general photography knowledge, so
I didn't include it (but could).
Anything obvious I missed? Feedback appreciated.
Thanks, Sam